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 HOW TO: Multipul lines in a GUI object

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PostSubject: HOW TO: Multipul lines in a GUI object   August 2nd 2010, 11:20 pm

First off, make sure that if using Offset, the Y::Offset is larger than 36. Otherwise two lines won't fit.

Anyways, this code will make a GUI the size of 0, 100, 0 36. The GUI will have TextWrap SET TO TRUE!!!!.

local sGUI = Instance.new("ScreenGui")
sGUIrent = game.StarterGui
local GUI = Instance.new("TextLabel")
GUI.Size = UDim2.new(0, 100, 0, 36)
GUI.Parent = sGUI
GUI.TextWrap = true
GUI.Text = string.format("%s", "Want a new line? \n Try this!")
--[[Notice the use of string.format. The first argument is
what string pattern to use. The second argument is the
string. In this case, we used the stnig pattern %s which
you can read about on the String_Manipulation page on the
Wiki. It has a link on the Function_Dump page.]]
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Posts : 58
Join date : 2010-07-28

PostSubject: Re: HOW TO: Multipul lines in a GUI object   August 3rd 2010, 11:17 am

Wrong forum, moving this to Intermediate Tutorials.
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PostSubject: Re: HOW TO: Multipul lines in a GUI object   August 5th 2010, 7:57 pm

I made this thread before this forum (or before I saw this forum...and I love parenthesis)
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Join date : 2010-12-09
Age : 20

PostSubject: Re: HOW TO: Multipul lines in a GUI object   January 23rd 2011, 4:48 am

nice tutorial.

Administrator • Moderator • Expert Scripter
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<+1 post. ujelly?>
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HOW TO: Multipul lines in a GUI object
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